A native of the Pacific Northwest, I grew up enjoying the local attractions; camping, hiking, bicycling, swimming at the lakes, and enjoying the snow in the mountains. The picture above was taken just out behind my home.
My childhood was largely spent drawing barbarians in class and blowing pocketfuls of quarters at the local arcade. My high school guidance counselor told me that I would never get anywhere pursuing art or video games as careers. After receiving degrees in graphic design at BYU-Idaho and interactive design at the ArtCenter College of Design, I went on to work at companies like Microsoft and Cendant doing interactive and web design. I also taught visual arts at the Art Institute of Seattle and Bellevue College. Eventually, I wound up at Bungie, designing the user interfaces for Halo, Halo 2, Halo 3, Halo 3: ODST, Halo: Reach, and Destiny. I was instrumental in defining the party, lobby, and matchmaking systems, now so prevalent in online console gaming. Most recently I have been working on the interface for Destiny 2 and relishing the fact that I prove my high school guidance counselor wrong on a daily basis.